![]() Within a few hours you’ll have a good grasp on the Avadon’s structure, the religions, your fellow fighters and a number of the NPC groups. This doesn’t just mean they protect the borders, it also means they’ll burn down villages, kill helpless creatures and lock people into prisons.Īs with most of Vogel’s games, the writing in Avadon is well done and sprinkled with enough wit and humor that you don’t feel oppressed by the seriousness of it all. The core of the narrative comes from you enlisting as a Hand to the Pact, a high-horse power created by a group of nations bent on protecting the good of itself and its people from a fortress called Avadon. That story bends to your will and your actions and like the best RPGs, you’re not always aware of it when it’s happening. It’s the story that really matters here more than anything else, it’s what’s going to keep you going through the night. For the most part, this is all relatively self-explanatory, although the menus don’t make things easy if you’re swapping items between party members. Naturally, you’ll pick up loot, outfit your team with different equipment and change around your stats. A complete RPG-virgin can pick it up and walk through the game with little trouble on Casual, but the higher levels should provide adequate challenge for players of all backgrounds. There is, quiet literally, something for everyone here. Depending on the difficulty level you chose, you’ll need to concentrate on your strategy in different ways. If you don’t, consider this an ample warning. ![]() You’ll level up through your adventure, but it’s done mostly through a small skill tree, not a vast collection of unknown abilities leading to more unknown abilities.Ĭombat is turn-based and works well, provided you enjoy turn-based combat. You’ll meet other adventurers along your journey who will join your party. No complex stat sheets, no guessing what abilities you’ll need and what you won’t. You start the game by picking one of four pre-built classes and typing in a name. The sound, when it does exist is hardly worth paying attention to and the amount of modern day polish slathered on here lays somewhere between murky and non-existent.īut none of that has anything to do with what makes Avadon a good game, because it’s good based solely on the actual game, not the flair.Īvadon isn’t as hardcore of an RPG as it might look on first glance and it’s also considerably more approachable than Vogel’s earlier games. While I’m getting things out of the way, I should probably also mention there is no musical score. It’s filled with old-fashioned tilesets, hardly animated sprites and a locked camera that doesn’t allow you to zoom nor rotate. Visually, it falls somewhere in the ’90s, pre-CD-ROM drive, which is to say it’s an isometric RPG akin to something like Baldur’s Gate, Ultima or even Fallout. You’d be forgiven if you’ve glanced at screenshots and balked at the idea of playing Avadon, it’s not a pretty game. But Avadon: The Black Fortress HD is one of the first to be easily approachable - it’s also the first to hit the iPad. Until now, at least, these were often an inclusive, old-schooler affair. The name Spiderweb Software is a bit misleading, after all, it’s mostly the work of one man, Jeff Vogel, who has for almost twenty years given us some of the most intricate RPGs on PC and Mac.
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